It’s waaay too big to post here in it’s altogether, but we’ve pulled out a couple highlights from Mark Simmon’s amazing cover work for Mekton Zero! Check it out!
We can’t wait to see what’s next!
People have often asked me what things have struck me as the most Cyberpunk moments in my life. There are a lot of them, but here’s one of the most impressive– the view from the highest building in Sao Paulo, Brazil.
For years, I’ve tried to describe what it’s like to be looking out over a cityscape full of Manhattan-sized skyscrapers–that goes on unendingly to the horizon– in all four directions of the compass. The largest city on the southern hemisphere; the seventh largest city on earth, SP is so big that many of my “Paulista” friends who live there have never been to the other side of the city. At ground level, the city streets are a tight maze of buildings, parks, enormous billboards (the biggest I’ve ever seen and I’ve been to a lot of places around the world) and milling people.
Skyscraper lobbies are filled with entire street markets of microstalls, where you can buy produce, meat and knicknacks. Totally Cyberpunk. Giant billboards flicker overhead, blinding with shifting video pixels. Totally Cyberpunk.
So until I get to Tokyo, SP is my most Cyberpunk megalopolis. And I love the place.
I’ll leave you with a bit of video to think about. It even sounds Cyberpunk.
While we’re waiting to get in all the art for our ongoing Mekton Zero project, I’ve been inspired to post a few notes on the design philosophy of this new iteration of this classic game. After doing this game design gig for over 30 years, I’ve become interested in changing a lot of the ways in which players can interact with a roleplaying game, particularly in making these games easier to learn and more appealing to more than just wargamers.
One of the things I think players will really enjoy is a new experience system we’ve come up with for Mekton Zero. Besides the typical IP (Improvement Points) for construction and character improvement, we’ve also added the concept of Legendary Improvement. This idea wraps around the idea that there are several distinct RPG player types, each getting their enjoyment from different aspects of the game. Based loosely on Richard Bartle’s famous Test of Gamer Psychologyhttp://en.wikipedia.org/wiki/Bartle_Test#Character_theory, this new experience system is designed to reward you for playing in the style you like best as a Roleplayer, an Explorer, a Warrior or a Social.
The goal has been to make the experience of playing in a Mekton Zero game more rewarding than just getting IP for killing monsters. It’s a new twist that has been pretty popular with our play testers and we think you’ll like it too.
Recently, here at Tal, we ran across Immogen Heap and her new project, the Mi.Mu Glove. This high tech glove allows the user to create music just with gestures of their hand. It looks pretty impressive to use, but go online and check it out yourselves. Below you can find a link to an article with and interview with Immogen and a link to the Kickstarter she has put up for the Mi.Mu Glove.
Kickstarter Page: https://www.kickstarter.com/projects/mimu/mimu-glove-for-music?ref=live
Hey everybody! Check out this article on wearable smart Jewellery! And below check out one article on just what this may mean for the future!
Blackhand’s Street Weapons 2020- All the GUNS and a little bit more! What else can we say? pdf. currently available for $6.00
Land of the Free – The only Talsorian mega-campaign ever made, this adventure takes the players all over the Cyberpunk 2020 Incorporated States. It includes a campaign book, 2’ x 3’ map, plus counters, clues, and props, etc.
Mekton Tactical Display – This printable referee’s screen in 3 parts also includes a 32-page sourcebook with new rules, tips, adventures and the Mekton cinematic system. Now $7.50.
Six Guns and Sorcery (Castle Falkenstein), normally $20.00 now $14.00 Travel through the North America of Castle Falkenstein encountering the people’s and ancient magics of the United States of America, the Republic of Texas, The Twenty Nations Confederation, The Bear Flag Empire of California and other steam-powered locales.
Cybergeneration (Core Book), normally $22.00, now $14.00 After the Cyberpunks fail, the fight is taken up by the next generation evading the control of the tyrannical Corporate States of America with the help of strange mutations caused by the Carbon Plague.
Bastille Day (Cybergeneration), normally $6.00, now 2.00! Yo! You Kids Living In the ISA! This introductory adventure helps teach your Cybergeneration players what they can do with the mutations and resources they have, whether they’re living on the street or in a cushy corporate penthouse. They also learn never to do a favor for Rache Bartmoss.
Forlorn Hope (Cyberpunk 2020), normally $12.00, now $9.00 This Solo-heavy series of linked adventures revolves around the Forlorn Hope tavern in Night City, USA.
Home of the Brave (Cyberpunk 2020 America), normally $16.00, now $12.00 This is THE detailed sourcebook for the United States in 2020. Includes the New U.S. government, the military, daily life, and the country broken down by regions.
Neotribes (Cyberpunk 2020) normally $14.00, now $8.00 The romance of the road is alive in the future, but membership is not easy. This Nomad-based sourcebook has everything you need to run a game in the mobile communities of the post-holocaust United States. Includes specific roles, weapons and vehicles along with the history of the Seven Nations.
The Night City Sourcebook (Cyberpunk 2020) pdf. normally $9.00, now $4.50 The complete sourcebook for the city of Cyberpunk 2020! From the mean streets and shady businesses of the Dark Future, to the gangs, drugs and clubs of the really dark side, this book is packed full of useful stuff every Cyberpunk 2020 GM needs to know!