Attention Cyberpunk fans!
Cyberpunk 2020 is back in stock at the R.Talsorian Games Store!
People have often asked me what things have struck me as the most Cyberpunk moments in my life. There are a lot of them, but here’s one of the most impressive– the view from the highest building in Sao Paulo, Brazil.
For years, I’ve tried to describe what it’s like to be looking out over a cityscape full of Manhattan-sized skyscrapers–that goes on unendingly to the horizon– in all four directions of the compass. The largest city on the southern hemisphere; the seventh largest city on earth, SP is so big that many of my “Paulista” friends who live there have never been to the other side of the city. At ground level, the city streets are a tight maze of buildings, parks, enormous billboards (the biggest I’ve ever seen and I’ve been to a lot of places around the world) and milling people.
Skyscraper lobbies are filled with entire street markets of microstalls, where you can buy produce, meat and knicknacks. Totally Cyberpunk. Giant billboards flicker overhead, blinding with shifting video pixels. Totally Cyberpunk.
So until I get to Tokyo, SP is my most Cyberpunk megalopolis. And I love the place.
I’ll leave you with a bit of video to think about. It even sounds Cyberpunk.
While we’re waiting to get in all the art for our ongoing Mekton Zero project, I’ve been inspired to post a few notes on the design philosophy of this new iteration of this classic game. After doing this game design gig for over 30 years, I’ve become interested in changing a lot of the ways in which players can interact with a roleplaying game, particularly in making these games easier to learn and more appealing to more than just wargamers.
One of the things I think players will really enjoy is a new experience system we’ve come up with for Mekton Zero. Besides the typical IP (Improvement Points) for construction and character improvement, we’ve also added the concept of Legendary Improvement. This idea wraps around the idea that there are several distinct RPG player types, each getting their enjoyment from different aspects of the game. Based loosely on Richard Bartle’s famous Test of Gamer Psychologyhttp://en.wikipedia.org/wiki/Bartle_Test#Character_theory, this new experience system is designed to reward you for playing in the style you like best as a Roleplayer, an Explorer, a Warrior or a Social.
The goal has been to make the experience of playing in a Mekton Zero game more rewarding than just getting IP for killing monsters. It’s a new twist that has been pretty popular with our play testers and we think you’ll like it too.
Recently, here at Tal, we ran across Immogen Heap and her new project, the Mi.Mu Glove. This high tech glove allows the user to create music just with gestures of their hand. It looks pretty impressive to use, but go online and check it out yourselves. Below you can find a link to an article with and interview with Immogen and a link to the Kickstarter she has put up for the Mi.Mu Glove.
Kickstarter Page: https://www.kickstarter.com/projects/mimu/mimu-glove-for-music?ref=live
Hey everybody! Check out this article on wearable smart Jewellery! And below check out one article on just what this may mean for the future!