Welcome to the 2nd Annual R. Talsorian Games’ Thanksgiving Weekend Sale. Its cold and dark and you have four days off. What better time to start a new campaign or even introduce gaming to all those people you’re eating turkey with? The Entire R. Talsorian Games Catalog is 35% off! Comedy games, steampunk games, anime games and the premier game of the Dark Future. There’s something for everyone
To access this sale on our Store Site use this Code: 66AZR269G5LH
Attention: Due to technical difficulties in ordering the sale will be extended til Wednesday!
Do you need some creepies for your Steampunk Halloween? The Castle Falkenstein basic game pdf. is 20% off for this sale, as well as two supplements: the Memoirs of Auberon, the faerie book , which contains information on frightening beasties from Red Caps to Selkies and Book of Sigils, with dark magics and evil magical orders scheming for world domination. Halloween’ s afoot!
In addition to the Drivethru sale, RTG is offering a 30% discount on the Night City Sourcebook for Cyberpunk 2020. This detailed city book is the perfect place to take your characters Trick or Treating. Watch out for the Poser gangs!
Attention Cyberpunk fans!
Cyberpunk 2020 is back in stock at the R.Talsorian Games Store!
Take your friends on an adventure over Memorial Day Weekend! All R. Talsorian Games corebooks and adventures 65% off. The sale begins May 22nd and runs through May 26th. Includes books from Cybergeneration, Teenagers from Outer Space, Mekton, Castle Falkenstein, and Cyberpunk 2020.
People have often asked me what things have struck me as the most Cyberpunk moments in my life. There are a lot of them, but here’s one of the most impressive– the view from the highest building in Sao Paulo, Brazil.
For years, I’ve tried to describe what it’s like to be looking out over a cityscape full of Manhattan-sized skyscrapers–that goes on unendingly to the horizon– in all four directions of the compass. The largest city on the southern hemisphere; the seventh largest city on earth, SP is so big that many of my “Paulista” friends who live there have never been to the other side of the city. At ground level, the city streets are a tight maze of buildings, parks, enormous billboards (the biggest I’ve ever seen and I’ve been to a lot of places around the world) and milling people.
Skyscraper lobbies are filled with entire street markets of microstalls, where you can buy produce, meat and knicknacks. Totally Cyberpunk. Giant billboards flicker overhead, blinding with shifting video pixels. Totally Cyberpunk.
So until I get to Tokyo, SP is my most Cyberpunk megalopolis. And I love the place.
I’ll leave you with a bit of video to think about. It even sounds Cyberpunk.
While we’re waiting to get in all the art for our ongoing Mekton Zero project, I’ve been inspired to post a few notes on the design philosophy of this new iteration of this classic game. After doing this game design gig for over 30 years, I’ve become interested in changing a lot of the ways in which players can interact with a roleplaying game, particularly in making these games easier to learn and more appealing to more than just wargamers.
One of the things I think players will really enjoy is a new experience system we’ve come up with for Mekton Zero. Besides the typical IP (Improvement Points) for construction and character improvement, we’ve also added the concept of Legendary Improvement. This idea wraps around the idea that there are several distinct RPG player types, each getting their enjoyment from different aspects of the game. Based loosely on Richard Bartle’s famous Test of Gamer Psychologyhttp://en.wikipedia.org/wiki/Bartle_Test#Character_theory, this new experience system is designed to reward you for playing in the style you like best as a Roleplayer, an Explorer, a Warrior or a Social.
- Roleplayers enjoy getting heavily into their characters and “acting” out the scenes they find themselves in. So we’ve created a way for them to enhance the effect of their roleplaying on the world, with their acting skills actually affecting the outcomes of certain events.
- Explorers like to travel the world, meeting people and expanding their knowledge and sense of immersion. So we’ve given them a way to enhance their impact on the larger aspects of the world, such as meeting powerful people or gaining access to cool new places.
- Warriors like the combat aspects of the world–to them, there’s nothing better than a good fight–the more challenging the better. So we’ve created a new way for Warriors to simulate the effortless way bad-asses like Char Aznable just “loaf” their way through countless hordes on their way to tackle the “serious” challengers.
- And finally, Socials are less involved in the actual game, but love to just do things with the other players. So we’ve developed ways for Socials to influence the game from the outside through interactions with the other players.
The goal has been to make the experience of playing in a Mekton Zero game more rewarding than just getting IP for killing monsters. It’s a new twist that has been pretty popular with our play testers and we think you’ll like it too.