There are now two bundles of holding featuring R. Talsorian products! 1 is this bundle that includes 13 books from the classic game. The second is an amazing Anime bundle which features 11 books including Teenagers from Outer Space from RTG.
Are you looking for some amazing explanation to put your players in the mood for your Cyberpunk 2020 campaign? We were wandering around the ‘net when we stumbled upon a superfan called Gizmo, a self-proclaimed hobbyist and CP2020 fan creating videos which explain foundations and society in the Cyberpunk universe. Read on for an interview with Gizmo about his inspiration for his video projects. Our humble thanks to Gizmo for honoring us!
Do you know anyone creating amazing art, videos, music, or stories based on any of R. Talsorian’s properties? We would love to hear from you!
You will find links to Gizmo’s channels, music and video clip credits at the bottom of this article. Thanks to Gizmo for an amazing creation.
Hey there everyone,
Cody here! I’ve managed to un-glue my face from my layout monitor for a little bit to write another dev note! I don’t have a lot to talk about as far as system at the moment but I can say that we are so deep in layout that I think I see glimpses of light at the other end. Months of changing border colors and retyping introductions and we’re almost there! In the mean time we’ve been hard at work in the last stages of layout and writing the last lore bits. We’ve sent out play test pamphlets to a lot of wonderful people around the globe to get their input and have them try their best to break and exploit the system. So far, feedback has been very positive and our brave play testers are generally having a great time. Like I said, past that I don’t really have a ton to say at the moment. Layout tends to be a long and boring process. We did get to go to Pyrkon in Poznan, Poland where we met up with a bunch of great people and got to do a Q&A with the fans over in Poland. The convention was amazing and I’d go back in a heart beat. Anyhow, it’s time for me to go back to the dark pits of the Talsorian Layout Dungeon. If everything goes smoothly, I’d like to get on some time late next week and do another dev note about our progress and where we are at the moment. Until then, best wishes to all!
Hey there, everyone! It’s been a busy time for us here at Talsorian. Last week we were running around the convention floor at the GAMA Trade Show, scoping out the industry and talking to distributors and retailers about the Witcher RPG! Back at the office, things are going well and the book’s layout is coming along smoothly. I want to talk about the world state part of the GM section. One of the great things about setting the PNP RPG in-between the settings of the Witcher 2 and the Witcher 3 is that the setting can change based on the events of the first 2 Witcher video games. I know that I love to reference things that happened in my play-throughs. It allows you to continue your story that you played through in the Witcher video games. And if you haven’t played any of the Witcher video games, this small section allows you to customize the world that you play in. All of the major world decisions are listed with their outcomes.
Granted, this choice can be difficult. Describing world lore in other sections of the book without mentioning any of the direct outcomes is a bit challenging, (especially when you have to describe the fate of an entire region). But we feel that it would be cheating to just decide on one world state and throw all of the other options to the four winds. If you played the video games we want you to be able to play in the world that you built and if you didn’t play the video games we want you to be able to customize your world and decide how the events of the first two Witcher games unfolded.
Hey there everyone!
We’ve been head down here at Talsorian for quite some time but I wanted to drop in and talk a bit about the project. I know people have been asking about a release date but I can’t clarify a release date for the book yet. We’re working with CDPR to make the best game we can and as they say “it’ll be ready when it’s ready”. I can say that we are deep in layout and have been working with CDPR to finish the Lore section of the book. It’s taken some time, to compile information from all around the franchise and clarify certain confusing contradictions but it’s all coming together nicely. In the next week I hope to get some free time to post a Dev Note about the Game Master’s Section, specifically the world states and how to integrate parts of the video games into your table top campaign.
We’re two weeks into 2017 and nothing’s exploded at Talsorian, which is nice. We had a bit of a rough December, with half the staff falling prey to a nasty flu but we’re back on our feet and hating life a little less! Work on Witcher continues and I wanted to get on and talk a bit about Nilfgaard.
In the process of writing the PNP RPG for the Witcher we’ve discovered there are a lot of mysterious places in the Witcher world and not all of them are meant to be that way. Looking through all the material we have to draw from, it became obvious pretty soon that most of the vast expanse that we call Nilfgaard is reasonably uncharted. Very few cities are mentioned, only 8 or 9 people are ever mentioned from each vassal state, their religion and cultures are almost unknown. We’re aware that there have been more in depth explanations, such as the old PNP RPG that was only released in Polish, (to my knowledge), but unfortunately those aren’t included in our list of sources we can draw from. So the vast majority of the land is essentially unknown.
Obviously this isn’t the way it will be in the final product. Not only would it be foolish to leave so much of the known world vague but we want players to be able to play Nilfgaardian/Vassal State characters. There’s a lot to be said for being a Nilfgaardian spy, a Mettinese cavalryman, etc. And considering the reasonably small time line of Nilfgaardian expansion, characters in their 30 or 40s who come from vassal countries like Angren, Nazair and Mag Turga were alive before they were absorbed into Nilfgaard allowing for interesting plot points.
So we’ve been collecting all the information we can find about Nilfgaard, the Great Sun and all of the Nilfgaardian Vassal States. We’ll be working with experts at CDPR to build accurate lore and interesting descriptions for these vast areas. Our goal is to create a fully fledged game where you can set your campaign anywhere from the top of the North to bottom of Nilfgaard and have enough information to run an interesting game.